Key of David is going to take a look at how the events of the Day of the Lord (commonly known as the "Apocalypse") could play out. The end times will be told from pre-millenialist perspective with no pre-trib rapture and a literal Two Witnesses. While the story is based around a fictional set of events related to God's angels, it is not intended to be an angels vs. demons side-story. Rather, the game will directly deal with God, Jesus, prayer, repentance, fall of man, heaven, eternal destiny and all that good stuff. However, we want to do it artfully. We're not going to pummel the player with Christian education by flashing random scripture on the screen. The game is going to be Christian, but we believe the story we want to tell will appeal to non-believers as well as believers. It's a Christian game but not "made for Christians" if that makes sense.
I've actually seen this question quite a bit in my research where the question is posed by Christians when someone says they're making a "Christian game". Christians understand that we are literally commanded to preach the "good news" of salvation. If some piece of Christian entertainment isn't doing that, there's an argument there that it isn't Christian. However, real-life witnessing where one person is preaching to another is one thing, a video game that has a Christian story is another. In order for a video game to be a game, first and foremost it has to be fun. So if the question is really, "Are you going to use this game to save souls and witness to the player?", then I would say the answer is no. It is meant to be art, not too different than watching a movie about Noah's Ark, or Moses, or even Constantine or the Exorcist for that matter. The game will not be a "bait and switch" that tricks the player by pretending to be fun and then try to sell them salvation.
That being said, will the player understand witnessing? Will they understand repentance? Absolutely. It will just be indirect and communicated as a story. We will avoid breaking the 4th wall and preaching "at" the player.
Our company is a for-profit C Corporation. The main reason for adopting this model for Truth Arcade is to be able to raise the capital we need to build quality games. Even if it's non-profit the risk of failure is still there for contributors/supporters. For instance you could have pre-ordered the game, donated money directly, or simply bought a t-shirt to help support the goal and the project may end up incompleted or put on hold indefinitely.
While contributors and supporters of a for-profit are similarly at risk on the downside, actual investors in a for-profit company can also benefit if the game actually makes money when it ships. That is the main point in which non-profit and for-profit differ. We will make it clear whenever there's possible confusion that we are not a non-profit or a church, and as such there's no tax deduction from contributing, supporting, or donating to our company.
Could you have a talk with your kids and perhaps let them play it? Sure. Should you give the game to your seven year old and let them lock themselves in a room. Probably not. This game is about the bible, in all its adult-themed glory. So it will be violent. There's a lot of controversy within the Christian community concerning entertainment in general. Many Christians play violent games (I do). Many Christians think Christians shouldn't watch anything violent, some would include violent sports like boxing or football. The Amish don't even use technology, so tv and video games are not even on the radar for things that are allowed.
However, let's keep in mind a couple of points. First, anything done addictively is bad. Second, people play games for enjoyment. The bible is full examples of God's desire for us to be joyous, so we need to avoid the puritanical 'Footloose' knee-jerk reaction and remember that it isn't God's intent that we all be a bunch of said and mopey things that never rejoice. Third, Truth Arcade believes in the truth. Jesus said, "Do not imagine that I came to bring peace on Earth! I came not to bring peace, but a sword." Which is to say, the truth is a controversial matter. The game we are making, in terms of content ratings, won't be that much different than a standard Hollywood blockbuster movie. It might be criticized for not being family friendly, but it's more likely to be criticized for its subject matter in general.
Right now we are running our Indiegogo campaign which is scheduled to end November 13th, 2020. If you can even back us for $1 we would be grateful. In these early stages, having followers and supporters is as important as raising funds.
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